upgrades at the end of mission, choice between elite army or eliter commanders etc So you can choose to go off course on the mission to unlock more and better units or you can still use micromanagement well to win the day. Points / power and other stuff to further increase your population cap The clever thing is that your not just upgrading the heroes themselves if there is one you dont like and never take, that would be a pretty boring process, so alot of their traits are double edged, they unlock an ability for themselves but also change or upgrade the squad his replaced with you if you bench him.'īasically means you arent locking yourself into one set of units. 'As you can tell, your decision about who to take often comes down t what abilities and kit you've unlocked for your heroes. you can decide to shelve a commander in favour of being able to have for example a seer council, basically double edged sword to what unit you decide to take with you.
and how many you can build depends on your pop cap, Find and capture command posts to be able to field bigger units / more little units what ever you want. 4 squads instead of 6, if you dont want to field all 4, they can be replaced with standard units.